
MYSTICAL MINDS GAME RULES AND TABLE SETUPS
***VERY IMPORTANT*** These rules are here for your general knowledge of how we play our tournaments however, ALWAYS pay attention to the rules your hosts give you at the start of their tournament, because those are the rules you will need to go by for that tour.
STANDARD TIMED GAMES: Addiction Solitaire, Beaker Creatures, Bingo Luau, Crazy Cakes, Everyone Wins Bingo, Lottso Express, Mahjong Gardens, Mahjong Safari, Poppit, Sweet Tooth 2, Thousand Island Solitaire, Wonderland Memories, World Class Solitaire
Play at your choice of Level (where applicable)
15 Minute Rounds
Host will give pairings
Submit last 4 tokens of your total Prize Tokens
Play until Host says Stop
You will have 20 seconds to submit your last 4 tokens again before the ***TOKEN LINE*** comes up
If in a spin or bonus at the stop, please alert the host in chat, this means you will have until before the ***SPIN LINE*** comes up
No tokens will be accepted after the ***TOKEN LINE*** if host was not alerted of your spin/bonus
No tokens will be accepted after the ***SPIN LINE***
If a player POOFS 3 times during the tour they will automatically be disqualified.
In case of a tie the players will play a 5 minute round to determine the winner.
CASINO TIMED GAMES: Ali Baba Slots, Hog Heaven Slots, Keno Pop, Lost Temple Poker, Monopoly Slots, Sock Hop Slots, Vaults of Atlantis, (SEASONAL) Spooky Slots
Same as above except you will submit last 5 of your total Prize Tokens
DOUBLE TOKEN TIMED GAMES: TriPeaks Solitaire
Same as above except you will submit last 4 of your total Prize Tokens PLUS the score in the Idols Mouth.
LEADERBOARD GAMES: Bowling, Dice City, Golf Solitaire, Lottso
Host will give pairings
Play the full round
At the end of the round indicate WINNER//LOSER in the main chat.
Leaderboard will reflect all ranks
Continue to play the next round unless otherwise specified by the host
If a player POOFS they will have until the end of the round to return
Bowling: A Round = 10 frames *Incase of a tie those players will do a bowl off of 10 frames.
Dice City: A Round = 1 game of 4 Quarters
Golf Solitaire: A Round = 1 game of 5 holes * Incase of a tie, the tour will continue and the first player to win a hole wins the previous round.
Lottso: A Round = 1 game of 10 rounds
TABLE GAMES: Battleship, Canasta, Dominoes, Super Dominoes, Jungle Gin
First name of pair sets the table (where applicable)
Match begins when both players are loaded
If a player POOFS they will have 5 minutes to return
3 POOFS is a disqualification
Only 1 time extension allowed per round
Both players must report Winner//Loser in main chat
*DO NOT SIT AT THE TABLE UNTIL THE HOST HAS CHECKED THE TABLE SETTINGS AND GIVES YOU THE GTG (GOOD TO GO)!*
*ITS VERY IMPORTANT THAT YOU UNCHECK THE BOX THAT SAYS ALLOW WATCHERS TO SEE A PLAYERS HAND!*
*THE WATCH FEATURE IS ADDED SO THAT THE HOST MAY GET INTO THAT TABLE IF NECESSARY. WE DISCOURAGE OTHER WATCHERS AT INDIVIDUAL TABLES UNLESS BOTH PLAYERS HAVE AGREED THAT IT’S OK FOR SOMEONE TO WATCH THEM, THE HOST MUST BE ALERTED THAT YOU’VE ALLOWED THAT WATCHER!*
TABLE CHECKLISTS: ***(The items listed are the only items that should be checked)***
Battleship: Set forfeit timer to 30 seconds, allow players to replace computer players, allow players to watch game but not a players hand, make table private. VIEW TABLE SETUP HERE
Canasta: Set forfeit timer to 60 seconds, draw 2 cards from the deck, 2 canastas minimum to meld out, wild cards allowed in opening meld, allow players to watch game, make table private. Game is played to 2500 if done in one hand, otherwise the higher point total at the end of 2 hands wins. VIEW TABLE SETUP HERE
Cribbage: Set forfeit timer to 1:00, set game to 121 points, allow players to replace computer players, allow players to watch game, make table private. VIEW TABLE SETUP HERE
Dominoes: Set forfeit timer to 1:00, score of 100 ends the game, score for fives during play, show board count, draw until legal play, allow players to watch game, make table private.VIEW TABLE SETUP HERE
Super Dominoes: Set forfeit timer to 1:00, score of 250 ends the game, allow players to watch game, make table private.VIEW TABLE SETUP HERE
Jungle Gin: Set forfeit timer to 30 seconds, don’t allow knocking, set aces to both high and low, allow players to watch game, make table private. Game is played to 100 (multigame match must be unchecked).VIEW TABLE SETUP HERE
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SPECIAL SETTING GAMES: Spades
Spades: Host will assign 2 players to a table, first name sets table, you will both use computer partners.
TABLE CHECKLIST: *** (The items listed are the only items that should be checked)***
Cannot lead spades til spades are broken, can trump first trick if void in lead suit, bids allowed nil only, score to end game is 250, set turn timer for 60 seconds, allow players to replace computers, allow players to watch, do not allow watcher to see a players hand, make room private. ADVANCED OPTIONS: player to the left leads first trick, Bidding: 0 minimum team bid, 0 minimum nil team bid, penalize overbooks for normal bids and nil bids, 10 times the entire bid, nil and partners bid, if your opponent leaves room they will be placed on a 5 min timer please stop playing and advise host in main chat, do not start game until host say GTG, do not leave table until both players have reported WINNER//LOSER in main chat. VIEW TABLE SETUP HERE
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TEAMS TOURS: If a player poofs, their partner will go ahead with the computer. The poofed player may return at anytime during the tour.
GIN VARIATIONS:
The most important rule of all is…………
Have a great time and enjoy our MYSTICAL MINDS!